Archives: Projects

‘In the Thread’

New web commissions by J.R. Carpenter, Jennifer Chan, and Liz Solo. Writers: David Clark (forward), Isabelle Arvers, Adrienne Crossman, and Johanna Drucker


Edith Flückiger and Germaine Koh present conceptual artwork, made up of electronic installation, video and digital text pieces, in a conversation exploring mobility and balance.

Acadie Mythique

Collective Members: All artists, Mireille Bourgeois Coordination (Travel, Communications, Press Materials): IOTA Curation: Harlan Johnson   The exhibition l’Acadie mythique is a project of Saint Mary’s University Art Gallery in Halifax, Nova Scotia, curated by artist Harlan Johnson and Coordinated by IOTA. It consists of contemporary artworks created in response to historical objects and documents found in collections

BIOTA2018 Prospective Futures: The Aurelia Project

Prospective Futures: The Aurelia Project (co-curated by ethnology curator Roger Lewis) centers around healing and recovery of highly contaminated legacy gold mine tailing sites across Nova Scotia.


IOTA: ARC presents the dome after dark for a 15-min stop-motion, sound and video piece by local artist Ruth Marsh featuring a 360 immersive environment which conjures a technologically altered, large-scale beehive.

Entering the Cyberhive: An Immersive Exploration

Combs covered wires out fuzzy backs long limbs painted resistors fast flying larvae hatching lights reaching slowly liquid lapping faces touching lines dancing buds gathering feeding bringing sweetness processing pollen matriarchs moving assembling dissembling beginning again.

Important Men by Jennifer Chan

Important Men looks at digital advertising and different online initiatives to reform “toxic masculinity”, she sought to create her own oeuvre of male portraiture by photographing the important masculine influences in her life.

The Wide Sky by Liz Solo

Often recognizable for its use of Second Life aesthetics, machinima takes on a video game ideology by creating an online space with a defined structure and goal for its participant, but interrupts this traditional gaming relationship through unexpected interventions that challenge the built environments’ social and political infrastructure.